One of the most important points I'm interested in getting feedback is, is the AI too hard in the game or is it good as it is?Īll right, here is my first real progress report just after I updated the first post with detailed information about the game. Beeing blown up would mean to go back to the previous checkpoint and loose way more time while with non-destructive, you could be lucky and not get whirled in the air but receive only a slight bump but can continue to drive without a major time loss. I decided for the latter one because the tracks are very short in the game (lap times of 25-30 seconds) and beeing hit by missile costs you a second or more, so that other cars might overtake in that time. I've been thinking a lot about if I should blow up the cars when hit by missiles or just have them been shaken a lot and not get damaged. Fat explosions, missiles that you LOVE to fire and can't get enough from while beeing pushed by the hard rock music.
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